![]() The lack of skills, the single ammo pool and the abundance of air vents were all there for a reason. I always felt I understood the logic behind the alterations. It was, in Ion Storm's eyes, more refined. It was a smaller, tighter game than its predecessor. Invisible War selected a core few aspects of the Deus Ex principle to work with, and eviscerated the rest. There were - and still are - plenty of dissenters, plenty of people who felt let down by the simplified mechanics and streamlined experience of the highly anticipated sequel. It's been far too long since anything of its kind emerged into this crazy electronic world - the last was probably Bloodlines, way back in 2004 - but with Deus Ex 3 peeking encouragingly over the distant horizon, now seemed like a good time to return. I'm playing through Deus Ex: Invisible War again. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |